Choose a player to be the Question Reader. Give them 7 Question Cards. The Question Reader still plays as a normal player. The Question Reader takes the first Question Card and reads the top question out loud. Each player including the Question Reader writes a guess on their Answer Board and places it face-down on the Betting Mat. Flip the Answer Boards face-up. Sort them from smallest to largest. The smallest guess should always be in a red betting space.
Your goal is to bet on the winning guess. The winning guess will be the one that's closest to the correct answer, without going over. A betting space with a guess. That guess can be your own guess or another player's guess A. Determine the Winning Guess: After all the bets are placed, flip over the Question Card and read the correct answer. The winning guess is the guess that's closest to the correct answer, without going over. If all the guesses are higher than the correct answer, see the note to the right.
Pay the Bonus: The Banker awards a bonus to the player who wrote the winning guess by giving them the Poker Chip stack that's on the circle corresponding to the round being played. Your payout for a winning bet is the size of your bet times the payout odds on that betting space. If all the guesses are higher than the correct answer, only the 6 to 1 betting space pays out.
In this case, no one gets the bonus for the round. The rules for how to play Wits and Wagers, like most party games, are incredibly easy.
Not a trivia buff? Each player writes down a guess to the same question and places it face-up on the betting mat. Feeling confident? Bet on your guess! Think a friend knows better?
Bet on their guess! The player with the most points after 7 questions wins. We recommend playing at holiday parties, family reunions, or any large gathering of friends. Be prepared for light-hearted banter, a little bravado, and a big dose of cheering! This is a step by step guide for how to play Wits and Wagers the popular party trivia board game.
Additional notions and special rules can be found below the list. These will be referenced for your convenience. These come in colored sets of two, give a set to each player. Give the matching color card to players, as well as, one of the dry erase markers. Place these in a central area, players will need to collect these throughout the game as they gain points.
This is where the action happens. Be careful not to reveal that back because that is the answer it is. This is the question that all players will need to write a number answer for all questions ask for a number in a range so you will always be able to guess.
Each player uses their dry erase board marker to write an answer on their mini shite board in that time. You build out from the middle, so if you have a 3 player game, one goes in the dead center 2 to 1 space and one goes to either side of that number. With an even number of players, you skip the middle space and play around it.
Players have this period of time to place their wager. If you have a large group, we recommend dividing into 7 teams with players on each team. When playing with teams, give everyone a little extra time to answer questions and place bets. This player is usually the best at keeping a balanced check book! Stack the Cardboard Chips next to the banker. Choose a player to be the Question Reader. Give the Question Reader 7 Question Cards.
The Question Reader also plays in the game So don't look at the answers on the back! Asking the Question: The Question Reader picks up the 1st Question Card from the table, announces that it is Question 1, and reads Question 1 from the card.
Players or teams have 30 seconds to write a guess on their Answer Card. Try to come as close as possible to the correct answer, without going over. The answer to every question will be a number, so you can always estimate a guess.
Players may answer in whole numbers or in decimals. Questions 2 - 7: The Question Reader always reads the question that corresponds to the question number being played. For the 2nd question of the game, read Question 2 on the 2nd Question Card drawn from the box.
For the 7th and final question, read Question 7 on the 7th Question Card drawn from the box. Arrange the guesses in increasing order, from the smallest guess to the largest guess, as directed by the arrows on the Betting Mat. The "Pays 2 to 1" payout slot is left open.
The two middle guesses go in the two "Pays 3 to 1" payout slots. The Question Reader turns over the second Sand Timer once the guesses have been sorted. Players or teams get 30 seconds to bet their two cardboard Betting Chips.
The goal is to bet on the guess that is closest to the correct answer, without going over. However, players may not place a bet or move a bet after the Sand Timer has run out.
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