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All fun and exciting things, when taken too far create problems. This is the dark, often hidden side of online gaming. We are used to hearing about drug addictions and understand the devastating effects, but online gaming addiction has an odd ring to it. A government report indicates approximately eight percent of the country have experienced gaming or online gaming addiction. In the United States, although the problem is not yet recognized as a disorder, the American Psychiatric Association has proposed to include "Internet Use Disorder" in the official Diagnostic and Statistical Manual of Mental Disorders, the next time the manual is revised, as needing additional study Sutter.
Today, Dr. Han Doug-hyun, from South Korea, is a noted leader in the field. His treatment process for the addiction is similar to the way that alcoholics are treated. He incorporates counseling and virtual-reality therapy. Online gaming is fun. Though with all enjoyable and entertaining choices, we must learn to implement controls, otherwise, addictions could be in-store. Church-Sanders, Rachel. Daleske, John. John Daleske. Goldstein, Hilary. Ziff Davis, LLC. Grubb, Jeff. Venture Beat.
Hachman, Mark. PCMag Digital Group. Klepek, Patrick. IGN Entertainment Games. MacCallum-Stewart, Esther. Online Games, Social Narratives. London: Routledge, Phan, M. Software Usability Research Laboratory.
Wichita State Universit y. Rosen, Christopher. Singh, Amarpal. Sutter, John, D. Turner Broadcasting System, Inc. Witkop, Lorie. LoveToKnow Corp. Ultius, Inc. Ultius Blog, 15 Apr. Click here for more help with MLA citations. Click here for more help with APA citations. April 15, Click here for more help with CMS citations. Click here for more help with Turabian citations.
In fact, the pandemic lockdown gave a boost to this industry since people were forced to sit at their homes and explore some leisure activities. Later on in the 18th century as people started evolving the invention of card games and board games began to happen. Also this time people became advanced with the facilities of printing and manufacturing and hence started to produce the more vibrant and rich card and board games.
For the first time, Monopoly was introduced in the year which is still a big sensation today when it comes to board games. In the late s, when computers were built the gaming advancements also began. The simple card games and board games were thought to be converted in the form of electronic means as well. Home computers had built-in games and portable video games became trendy.
The evolution of cameras, graphics, and sound quality enhanced the user experience in the gaming industry. Along with mobile phones, tablets, and laptops, people started purchasing specialized PCs that are designed to play heavy games with the most effective graphics and user interface.
The trend of playing games professionally has also increased a lot in the Indian market. In the past few years, the gaming industry in India is flourishing tremendously. During the lockdown, the major segments that contributed to the growth were esports, mobile gaming, and real money gaming.
The gaming industry has also been very significant in creating numerous job opportunities for people. Today mobile gaming in India has reached millions of people.
There are more than million gamers around us and this is not going to stop anytime soon. India ranks 5th in engagement and awareness of gaming around the globe and this shows that people are totally involved in this segment. Gaming firms have now started earning handsome revenues from this sector by generating a huge volume of game downloads, shooting advertisements, and elevating user experience.
These companies also charge their customers some amount for premium game packs, subscriptions, purchases of coins, and other such chargeable extensions.
Even though many games are considered to be gender-neutral, but there are games that are specifically designed for males or females. Youngsters tend to your internet more and play online games. While categorizing the genre of games, females prefer games that are related to puzzle or arcade games, whereas males prefer games that have action, sports, and thrill.
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