Sets the pivot point, relative to a 1, 1, 1 bounding box, for all objects based on the current Animation Mode setting. You can click the button next to each slider to switch the rotation and scale pivot space between individual local i.
Default value for each is 0. When enabled, reverses the animation order of the mesh objects specified by the current Animation Mode i. Sets the time delay between animating each object in the mesh specified by the current Animation Mode. Randomizes the delay before each object of the mesh, as specified by the current Animation Mode , is animated. Delay length varies from 0 to the current Delay Frames setting. Sets the number used to initialize the psudeo-random number generator used for the Randomize Delay attribute.
Alter this value to change the current randomization. Text attributes control the alignment and appearance of the text itself. Geometry attributes control aspects of the polygon mesh. Texturing attributes control the mesh's shader assignment. Animation attributes allow you to animate the text on a per-object basis. Common Attributes Font Specifies the text's font. Note: There are a few non-scalable. These are Modern, Roman, and Script. Any text you enter into this field will be used as the basis for the mesh shape.
Note: If you paste text into this section from another application, only the plain text will carry over. Fonts and styles will continue to be dictated by the attribute fields in Maya. Text tab Alignment Sets the text flow relative to the overall horizontal size of the mesh object. Font Size Specifies the size of the font. Tracking Adjusts the spacing equally between all letters horizontally according to identical square bounding boxes.
Kerning Scale Adjusts the space equally between all letters horizontally according to the specific shape of each letter. Leading Scale Adjusts the spacing equally between all lines vertically. Space Width Scale Adjusts the width of a manual space. Type Manipulator Activates a Universal Manipulator , which allows you to transform a type mesh's individual characters, words, or lines.
Generator tab. Generator Changes the text on each frame based on the following criteria: Frame Number : Displays the current frame number. Scene Time : Displays the current time in seconds. Random : Displays a random character.
For any frames without an entry, the text of the previous frame is displayed. Python : Use the current Python Expression to determine what text is displayed. Defines the type of characters that can be displayed when Generator is set to Random Characters.
Options include: Alphanumeric : All numbers and letters including upper and lower case. Alphabetical : Letters only including upper and lower case. Numeric : Numbers only. Some examples of Python expressions: ''. Geometry tab Mesh Settings Curve Resolution Specifies the number of edges at the smooth portions of each character. Filter Collinear Points Removes vertices that are collinear, within a tolerance specified by the Collinear Angle , with adjacent vertices along the same edge along the mesh's width or height.
Collinear Angle Specifies the tolerance angle at which a vertex is considered collinear with an adjacent vertex when Filter Collinear Points is turned on. Filter by Distance Removes vertices within a certain distance, specified by the Distance attribute, of its adjacent vertices along the mesh's width or height. Distance Specifies the distance at which a vertex is removed when Filter by Distance is turned on. Delete Caps Removes the faces on the front and back of the polygon mesh only when Extrusion is enabled.
Deformable Type Deformable Type Triangulates the mesh through edge splitting and collapsing based on the attributes in the Deformable Type section. Max Edge Divisions Specifies the maximum number of times an edge can be divided by vertices. Max Edge Length Splits all edges along the profile of the type mesh that are longer than the length specified here in world units. Refine Threshold Splits all edges on the front and back faces of the Type mesh that are longer than the length specified here in world units.
Reduce Threshold Collapses all edges shorter than the percentage of the Refine Threshold value specified here. Max Triangle Count Limits the number of triangles allowed in the result mesh. Extrusion Enable Extrusion When enabled, letters are extruded forward to add depth, otherwise they are left as planes. Snap to Grid When enabled, control points in the Extrusion Profile Curve snap to graph points when dragged over them. Extrusion Profile Curve This graph controls the shape of the extrusion. Fractional Offset When enabled, converts the Extrude Offset attribute to a percentage of the shortest edge in the mesh.
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